﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Experimental.U2D.SpriteRendererGroup
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Bindings;
using UnityEngine.Scripting;

#nullable disable
namespace UnityEngine.Experimental.U2D
{
  [RequiredByNativeCode]
  [NativeHeader("Runtime/2D/Renderer/SpriteRendererGroup.h")]
  [StructLayout(LayoutKind.Sequential)]
  internal class SpriteRendererGroup
  {
    public static unsafe void AddRenderers(
      NativeArray<SpriteIntermediateRendererInfo> renderers)
    {
      SpriteRendererGroup.AddRenderers(renderers.GetUnsafeReadOnlyPtr<SpriteIntermediateRendererInfo>(), renderers.Length);
    }

    [MethodImpl(MethodImplOptions.InternalCall)]
    private static extern unsafe void AddRenderers(void* renderers, int count);

    [MethodImpl(MethodImplOptions.InternalCall)]
    public static extern void Clear();
  }
}
